


SpeakVR(Presentation Training)
SpeakVR is an immersive virtual reality application designed to provide practice speaking in front of large crowds. Using audio processing, head tracking, and hand motion tracking technologies, SpeakVR offers feedback for improving your public speaking. SpeakVR is intended to help students in a classroom setting or patients in a therapy setting. [by Alexandra Lavacek, Leo LoPorto, Nikhil Ghosh, Pedro Fonseca, William Mathias ] "
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DNAVR(DNA Visualization)
DNAVR revolutionizes education by immersing students in a dynamic 3D exploration of cellular biology, replacing traditional, passive methods of learning with an engaging, active experience. Dive into the cell, build mRNA strands, create proteins, and fight viruses–we aim to enhance retention and enjoyment as students take charge of their education in a vibrant, hands-on virtual world. [by Nicholas Antony, Chenyi Lin, Sohavni Singh, Frank Wang, Jamie Zhou] "
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drummvr(Rhythm Therapy)
drummvr is an interactive VR rhythm game designed specifically as an alternative physical therapy approach for individuals with muscular dystrophy. Our product takes the fun elements of classic rhythm games and combines them with complete customizability to allow for accessible gameplay. drummvr brings the joy of playing the drums to everybody, while simultaneously giving feedback and direction for specific movements to act as a therapy tool. [by Aidan Szuch, Andy Jin, Justin Smith, Michael Hu] "
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Risky Roads(Driver Education)
RiskyRoads is an educational program designed to enhance driver's education by using immersive simulations to demonstrate the dangers of hazardous driving behaviors like distracted driving or driving under the influence. It aims to educate users through interactive scenarios, highlighting the difficulty and potential consequences of such behaviors to discourage them from being replicated in real life. The program targets a wide audience, including driver education schools and individual learners, offering flexible pricing to make it accessible for both personal and enterprise use. [by Alexis Camarena Torres, Macarena Peralta, Angela Peng, Yu Han Yang ,Nicholas Stackhouse ] "
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Vocab Village(Vocabulary Learning)
Vocab Village is an educational VR experience for middle school students to learn new English words in an immersive way with speech recognition technology. [by Connor McKinley, Sonia Lin, Samuel Lim, Emily Yuan] "
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Lingua AR(Language Learning)
Lingua AR allows people to learn a language anywhere, anytime. An AR Language Learning App, with easy access from cell phones, has the potential to break down language barriers, promote cultural understanding, and open up new opportunities for individuals worldwide. While language is a powerful tool for communication, understanding, and connection, learning a new language can be challenging, and traditional methods might not be accessible or effective for everyone. [by Enming Xu, Jiajun Xi, Jin Pan, Xuehao Cui] "
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Meta-Museum(Virtual Museum)
For people that want to experience famous museums and learn about art but are limited in their ability to travel, Meta-Museum is a virtual reality platform that replicates museum spaces in an engaging virtual setting. Through our virtual museum's art exhibits, trivia system, and custom interactions, we attempt to capture the imagination of our users and bring world famous art displays to your living room. [by Jacob Karpenko, Christopher Wagner, Rushil Saha, Shaan Hershey, and Siddharth Kaul] "
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StretchVR(Virtual Yoga)
StretchVR is a Virtual Reality yoga application that aims to provide a relaxing and effective yoga experience in a virtual environment. With StretchVR, you can choose from a variety of yoga poses that suit your level, goals, and preferences. You can also change your virtual environment to create the perfect ambiance for your yoga practice. [by Alan Zhang, Jason Xu, Nathan Taylor, Tavo Duvall, Rory Cai] "
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